Whip, Scorpion

Category:
weapon (melee)
Description:

This whip has a series of razorsharp blades and fangs inset along its tip.

Benefit: It deals lethal damage, even to creatures with armor bonuses. If you are proficient with whips, you can use a scorpion whip as a whip.

Weapon Feature(s): performance (plus disarm, reach, and trip if you are proficient with whip.)

scorpion whip initial sp cost: 50, DC 18

Dice roll 11:
Skill check: 24
Progress: 432 sp
Work remaining: -382
Elapsed time: 0 week(s), 1 day(s)
Total elapsed time: 0 week(s), 1 day(s)

masterwork initial sp cost: 3000, DC 20

Dice roll 1:
Skill check: 14
Materials ruined, adding half initial cost: 1500
Work remaining: 4500
Elapsed time: 1 week(s), 0 day(s)

Dice roll 9:
Skill check: 22
Progress: 440 sp
Work remaining: 4060
Elapsed time: 2 week(s), 0 day(s)

Dice roll 13:
Skill check: 26
Progress: 520 sp
Work remaining: 3540
Elapsed time: 3 week(s), 0 day(s)

Dice roll 4:
Skill check: 17
No progress
Work remaining: 3540
Elapsed time: 4 week(s), 0 day(s)

Dice roll 14:
Skill check: 27
Progress: 540 sp
Work remaining: 3000
Elapsed time: 5 week(s), 0 day(s)

Dice roll 17:
Skill check: 30
Progress: 600 sp
Work remaining: 2400
Elapsed time: 6 week(s), 0 day(s)

Dice roll 16:
Skill check: 29
Progress: 580 sp
Work remaining: 1820
Elapsed time: 7 week(s), 0 day(s)

Dice roll 18:
Skill check: 31
Progress: 620 sp
Work remaining: 1200
Elapsed time: 8 week(s), 0 day(s)

Dice roll 20:
Skill check: 33
Progress: 660 sp
Work remaining: 540
Elapsed time: 9 week(s), 0 day(s)

Dice roll 18:
Skill check: 31
Progress: 620 sp
Work remaining: -80
Elapsed time: 9 week(s), 6 day(s)

Total elapsed time: 9 week(s), 6 day(s)

Bio:

Whip, Scorpion

Rise of the Runelords vercingetorix