Xarzokk

Description:

Xarzokk
Male Half-Orc Bard 4
CG Medium humanoid (human, orc)
Init +4; Senses darkvision 60 ft.; Perception +7


Defense

AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
hp 36 (4d8+9)
Fort +3, Ref +6, Will +4; +4 vs. bardic performance, sonic, and language-dependant effects
Defensive Abilities orc ferocity

Offense

Speed 20 ft.
Melee dagger +5 (1d4+2/19-20) and
   longsword +5 (1d8+2/19-20) and
   masterwork dagger +6 (1d4+2/19-20) and
   unarmed strike +5 (1d3+2) and
   whip +5 (1d3+2) and
   whip +5 (1d3+2)
Ranged composite shortbow +5 (1d6/×3)
Special Attacks bardic performance 15 rounds/day (countersong, distraction, fascinate, inspire competence +2, inspire courage +1)
Bard Spells Known (CL 4th; concentration +8):
2nd (2/day)—allegro, bladed dash
1st (4/day)—expeditious retreat, grease (DC 15), summon monster i, vanish
0 (at will)—detect magic, ghost sound (DC 14), mage hand, mending, message, read magic

Statistics

Str 14, Dex 14, Con 14, Int 13, Wis 10, Cha 18
Base Atk +3; CMB +5; CMD 17
Feats Lingering Performance, Spell Penetration
Traits child of the streets, reactionary
Skills Acrobatics +4 (+0 jump), Bluff +8, Climb +3, Craft (alchemy) +5, Intimidate +10, Perception +7, Perform (comedy) +9, Perform (sing) +11, Perform (wind instruments) +11, Ride +3, Spellcraft +5, Stealth +5, Swim +0, Use Magic Device +8; Racial Modifiers +2 Intimidate
Languages Common, Giant, Orc
SQ bardic knowledge +2, orc blood, versatile performance abilities (wind)
Combat Gear potion of cure light wounds, potion of cure moderate wounds (2), Scroll of Whispering Wind, wand of magic missile (18 charges), holy water; Other Gear chain shirt, buckler, arrows (60), dagger, longsword, masterwork dagger, composite shortbow, whip, whip, backpack, masterwork Flute, tindertwig, trail rations, waterskin, – custom valuable -, 2 PP, 1032 GP, 17 SP, 5 CP

TRACKED RESOURCES

Arrows – 0/60
Bardic Performance (standard action) (15 rounds/day) – 0/15
Dagger – 0/1
Holy water – 0/1
Masterwork Dagger – 0/1
Orc Ferocity (1/day) – 0/1
Potion of cure light wounds – 0/1
Potion of cure moderate wounds – 0/2
Tindertwig – 0/1
Trail rations – 0/1
Wand of magic missile (18 charges) – 0/18

Special Abilities

Bardic Knowledge +2 (Ex) Add +2 to all knowledge skill checks.
Bardic Performance (standard action) (15 rounds/day) Your performances can create magical effects.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Lingering Performance Bardic Performances last 2 rds after you stop concentrating.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Orc Ferocity (1/day) If brought below 0 Hp, can act as though disabled for 1 rd.
Scroll of Whispering Wind Add this item to create a scroll with spells on it.
Versatile Performance (Wind Instruments) +11 (Ex) You may substitute the final value of your Perform: Wind Instruments skill for Diplomacy or Handle Animal checks
Wand of magic missile (18 charges) Add this item to create a wand of a chosen spell.

Bio:

Xarzokk

Rise of the Runelords vercingetorix