Rise of the Runelords
Sir Romark Greenheart
Sir Romark Greenheart
Male Human Paladin 4
LG Medium humanoid (human)
Init +2; Senses Perception -1
AC 21, touch 14, flat-footed 20 (+7 armor, +1 Dex, +3 deflection)
hp 44 (4d10+12)
Fort +10, Ref +6, Will +6
Immune disease, fear; Resist fire 1
Speed 20 ft.
Melee heavy shield bash +11 (1d4+8) and
dagger +11 (1d4+8/19-20) and
heavy mace +11 (1d8+8) and
shortsword +11 (1d6+8/19-20) and
townsaver +13 (2d6+10/19-20)
Special Attacks channel positive energy 3/day (DC 15, 2d6), smite evil
At will—detect evil
Paladin Spells Prepared (CL 1st; concentration +4):
Str 18, Dex 15, Con 16, Int 11, Wis 9, Cha 17
Base Atk +4; CMB +11; CMD 23
Feats Extra Lay on Hands, Power Attack, Weapon Focus (greatsword)
Traits fencer, rich parents
Skills Craft (weapons) +2, Diplomacy +7, Handle Animal +7, Knowledge (arcana) +1, Knowledge (nobility) +4, Knowledge (religion) +4, Linguistics +4, Perform (dance) +4, Ride +1, Swim +0
Languages Abyssal, Common, Elven, Goblin, Thassilonian
SQ aura of courage, aura of good, lay on hands, mercies (mercy [sickened])
Combat Gear holy water (3), oil (2); Other Gear banded mail, heavy steel shield, dagger, heavy mace, shortsword, townsaver, backpack, flint and steel, holy symbol, silver, ink, black, journal (2), – custom gear -, sack, trail rations, waterskin, – custom valuable -, – custom valuable – (5), – custom valuable -, 2 PP, 1858 GP, 11 SP, 6 CP, 120 GP of Valuables
Dagger – 0/1
Holy water – 0/3
Lay on Hands (2d6) (7/day) (Su) – 1/7
Paladin Channel Positive Energy 2d6 (3/day) (DC 15) (Su) – 0/3
Smite Evil (2/day) (Su) – 0/2
Trail rations – 0/1
Aura of Courage +4 (10’ radius) (Su) You are immune to Fear. Allies within aura gain a morale bonus to saves vs Fear.
Aura of Good (Ex) The paladin has an Aura of Good with power equal to her class level.
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Energy Resistance, Fire (1) You have the specified Energy Resistance against Fire attacks.
Fencer +1 to hit with dagger or sword AoOs.
Immunity to Disease You are immune to diseases.
Immunity to Fear (Ex) You are immune to all fear effects.
Lay on Hands (2d6) (7/day) (Su) You can heal 2d6 damage, 7/day
Mercy (Sickened) (Su) When you use your lay on hands ability, it also removes the sickened condition.
Paladin Channel Positive Energy 2d6 (3/day) (DC 15) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Smite Evil (2/day) (Su) +3 to hit, +4 to damage, +3 deflection bonus to AC when used.