Rise of the Runelords
Male Half-Elf Fighter 4
NG Medium humanoid (elf, human)
Init +5; Senses low-light vision; Perception +8
AC 22, touch 11, flat-footed 21 (+7 armor, +3 shield, +1 Dex, +1 natural)
hp 38 (4d10+4)
Fort +6, Ref +3, Will +3 (+1 vs. fear); +2 vs. enchantments
Defensive Abilities bravery +1; Immune magic sleep
Speed 20 ft.
Melee heavy shield bash +5 (1d4+7) and
+1 bastard sword +2 (1d10+8/19-20) and
+1 longsword +7 (1d8+8/19-20) and
gauntlet (from armor) +5 (1d3+7) and
light mace +5 (1d6+7) and
unarmed strike +5 (1d3+7)
Str 17, Dex 13, Con 12, Int 11, Wis 13, Cha 12
Base Atk +4; CMB +5; CMD 18
Feats Improved Initiative, Power Attack, Saving Shield, Shield Focus, Skill Focus (Perception), Weapon Focus (longsword)
Traits dirty fighter, giant slayer
Skills Climb +3, Intimidate +7, Perception +8, Ride -1, Sense Motive +3, Swim +1; Racial Modifiers +2 Perception
Languages Common, Elven
SQ elf blood
Combat Gear potion of cure light wounds, potion of cure moderate wounds; Other Gear masterwork banded mail, heavy steel shield, +1 bastard sword, +1 longsword, light mace, amulet of natural armor +1, cloak of resistance +1, backpack, grappling hook, – custom gear -, piton (10), silk rope, trail rations, – custom valuable -, 9 PP, 3501 GP, 2 SP, 110 GP of Valuables
Potion of cure light wounds – 0/1
Potion of cure moderate wounds – 0/1
Trail rations – 0/1
Bravery +1 (Ex) +1 to Will save vs. Fear
Dirty Fighter +1 damage when flanking.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities – Sleep You are immune to magic sleep effects.
Giant Slayer +1 Bluff, Perception, Sense Motive, attack and damage against giants.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Saving Shield As an immediate action, add a 2 shield bonus to an adjacent ally's AC.
Shield Focus +1 Shield AC