Hethos

Description:

Hethos
Male Elf Wizard 4
CG Medium humanoid (elf)
Init +2; Senses low-light vision; Perception +7


Defense

AC 13, touch 13, flat-footed 11 (+2 Dex, +1 deflection)
hp 22 (4d6+1)
Fort +1, Ref +4, Will +6; +2 vs. enchantments
Immune magic sleep

Offense

Speed 20 ft.
Melee masterwork quarterstaff +3 (1d6) and
   unarmed strike +2 (1d3)
Ranged masterwork composite longbow +3 (1d8/×3)
Wizard Spells Prepared (CL 4th; concentration +8):
2nd—flaming sphere (DC 16), flaming sphere [S] (DC 16), scorching ray, spontaneous immolation (DC 16)
1st—burning hands (DC 15), charm person (DC 15), hydraulic push, shield, shocking grasp [S]
0 (at will)—acid splash, detect magic, light, read magic

Statistics

Str 10, Dex 14, Con 10, Int 19, Wis 14, Cha 13
Base Atk +2; CMB +2; CMD 15
Feats Burning Spell, Scribe Scroll, Spell Mastery
Traits scholar of the ancients, youthful mischief
Skills Climb -2, Craft (alchemy) +8, Craft (armor) +6, Diplomacy +4, Handle Animal +2, Intimidate +2, Knowledge (arcana) +9, Knowledge (dungeoneering) +8, Knowledge (geography) +8, Knowledge (history) +9, Knowledge (local) +8, Knowledge (nature) +8, Knowledge (planes) +8, Knowledge (religion) +8, Linguistics +8, Perception +7, Sense Motive +3, Spellcraft +10 (+12 to determine the properties of a magic item), Use Magic Device +2; Racial Modifiers +2 Perception
Languages Celestial, Common, Draconic, Elven, Goblin, Orc, Sylvan, Thassilonian
SQ arcane bonds (arcane bond [object]), elven magic, weapon familiarity, force missile, intense spells, opposition schools (illusion, necromancy), specialized schools (evocation)
Combat Gear potion of cure light wounds, potion of mage armor, Scroll of Comprehend Languages, Scroll of Open/Close, Open/Close, Open/Close, Mending, Detect Poison, Detect Poison, Scroll of See Invisibility, Scroll of See Invisibility, Scroll of Sleep, wand of identify (15 charges), wand of produce flame (34 charges), wand of shocking grasp (28 charges), wand of silent image (28 charges), wand of tree shape (4 charges); Other Gear arrows (20), masterwork composite longbow, masterwork quarterstaff, ring of protection +1, backpack, everburning torch, – custom gear -, trail rations, – custom valuable – (6), – custom valuable – (40), – custom valuable -, 302 GP, 11 SP, 425 GP of Valuables

Special Abilities

Arcane Bond (Masterwork Quarterstaff) (1/day) (Sp) Use object to cast any spell in your spellbook 1/day. Without it, Concentration required to cast spells (DC20 + spell level).
Burning Spell Spell with the acid or fire descriptor deals extra damage the next round
Elven Immunities – Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Evocation Evokers revel in the raw power of magic, and can use it to create and destroy with shocking ease.
Force Missile (8/day) (Sp) Magic Missile hits for 1d4+2
Illusion You must spend 2 slots to cast spells from the Illusion school.
Intense Spells +2 (Su) Evocation spells deal listed extra damage.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Necromancy You must spend 2 slots to cast spells from the Necromancy school.
Scroll of Comprehend Languages Add this item to create a scroll with spells on it.
Scroll of Open/Close, Open/Close, Open/Close, Mending, Detect Poison, Detect Poison Add this item to create a scroll with spells on it.
Scroll of See Invisibility Add this item to create a scroll with spells on it.
Scroll of See Invisibility Add this item to create a scroll with spells on it.
Scroll of Sleep Add this item to create a scroll with spells on it.
Spell Mastery (BurnHands,HydralicPush,MagicMissile,ShockingGrasp) You can prepare the chosen spells without a spellbook.
Wand of identify (15 charges) Add this item to create a wand of a chosen spell.
Wand of produce flame (34 charges) Add this item to create a wand of a chosen spell.

Bio:

Hethos

Rise of the Runelords vercingetorix